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it's exciting when a game tells me to go this way, but then i find a shortcut on my own that was made for me to find.
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it's not exciting when a game offers me a binary choice of being mega hitler and killing little girls for some power or not killing little girls and still getting some power. games should be looked at as great pieces of architecture, that dozens and even hundreds of people could come together to create a world where hopefully things make sense, where we can do things we can't, or shouldn't in life. the story can still be there as a motivator or as part of the design in certain genres like an rpg, but in most cases it shouldn't be the star. Games should be recognized for the extreme amount of work goes into them, but not for the story. and when the consensus is that bioshock is the best game ever made until the next year when grand theft auto iv comes out, or later when the walking dead comes out, or later when bioshock infinite or the last of us comes out, and it's because of the same reason that every one of those previous games was great, it starts to numb you to the praise. because when you're promoting poorly-rendered aspects like stories in games, when you say uncharted 2 is the best thing games have to offer in a year because nathan drake is such a well-developed character, you offer direct comparisons from other mediums with far, far better developed characters. there's nothing about the gameplay or the design of either one that honestly stands out in the medium.Īnd it undermines the whole point of trying to have a respected medium. the reason these games get such a pass, to the point where they earn game of the year awards, is solely due to the parts that resemble other mediums the most. and what existing genres they do slot into, they could be considered competent at best. bioshock's biggest contribution to the medium was explaining the linear level design through a plot twist. bioshock isn't a very good game, and neither is the walking dead.
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so that when thanksgiving rolls around, they can proclaim they aren't wasting time, or that they do have a real job.
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#LOST IN RANDOM REVIEW EMBARGO FREE#
without it, critics are free to springboard into discussions of maturity in dragon's crown or sexism in games in metroid other m.īut to me all i see are some people just yearning for their hobby, and sometimes their profession, to be taken seriously by mom and dad. i can assume that for a lot of the games that receive extremely high marks like grand theft auto iv or assassin's creed brotherhood, that there is some degree of bribery. when i see a game like sonic or mirror's edge or fire emblem suddenly come under critical fire for the things they do wrong, and are perhaps appropriately scored, or at least judged more harshly than your assassin's creeds, bioshocks, heavy rains, or walking deads, i do wonder where priorities are among the gaming public and critics in general. anyway, i totally understand the frustration some people are seeing from reviewers, and i don't think it's right to call out owners of a console as a group of people who all have the same problems.Ī little consistency is all i ask. i'm also going to talk some shit about bioshock because i don't really like it that much and at the time i didn't want to rock the boat, but it's six years later and no one cares anymore. I'm going to use this platform to spring to a somewhat related topic.
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